Building complex systems from silicon to software with expertise in emulation, compilers, and game engines.
Explore my work in emulation, game development, and system programming
A Game Boy and Game Boy Color emulator with debugger support.
Cycle-accurate MIPS R3000A emulation with advanced graphics.
A compiler for a C-like language with code generation capabilities.
A 2D/3D game engine built from scratch with Java.
Eldritch horror monster-collecting RPG on Steam
I'm always open to discussing new projects, collaborations, or opportunities